![]() It's hardly the worst in gaming, but sometimes the distance between checkpoints is frustrating and unforgiving. The adventure isn't particularly hard, which is good as the checkpoint system leaves a bit to be desired. It's nice not having every single aspect of the game spoon fed to you, but some of it, like the frustrating levelling system, or how some mechanics have duel purposes, could use a bit of explanation. Unfortunately, it's all too hands off in terms of explaining things, leaving absolutely every facet of its gameplay for the player to figure out. The journey takes him through standard Zelda-esque temples, all which feel fairly unique. The story is surprisingly weighty for this type of game, but can be hard to follow and overly cryptic at times. The game sees the titular hero, Elliot, on a quest to cure a curse that ails him, after a seemingly dark attempt to fix the illness himself. ![]() Yep, this is a pretty standard affair for retro inspired games. In fact, it manages to incorporate a Metroidvania style exploration system, along with music that seems like it was torn from the B-Sides track listing for Super Mario Bros. However, as a side scrolling action-platformer with light RPG elements, this makes minor changes to the inspirational material, making it feel like its own game. Elliot Quest takes its inspiration predominately from the second Legend of Zelda, which, to many fans of that genre, might sound bizarre.
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